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A bunch of minor updates

Published by on June 9th.

It has been a month since the new web script was published, but I am still working on it and new changes are coming almost every day. Here is an overview of the more significant ones.

Suspicious magic bag

The main purpose of this new item is to allow people to delete unwanted items from their workshops. Not all items can be deleted. Those that affect other things on the web (for example panels) cannot be deleted. Previously, trophies were not deletable, but that has now changed.

And yes, there is some flavor around that.

Trophy changes

You already know, that you can display up to 6 trophies on your profile instead of just 1 as it was before. The new change is that trophies now have 2 states - they are basically 2 different items although they look the same. There were two reasons for this change:

Oh, and there are 2 new trophies, one is obtainable (you will have to figure out how, I won't tell you) and the other one will be from now on given to people, who find and report a critical bug in the web script.

Entomologist trophy imageReality check trophy image

Wall tweaks

Comments that are updated by the original author or that have new responses will appear on the top of the wall. The info line will now inform you whether a new set was published or an old set was updated.

Better support for images

The web has changed in the last decade and I would guess that majority of people do not use 100% zoom in their browser anymore and even if they do, the operating system may not use the traditional 100% scaling and hence the browser is affected as well. In short, if a 100x100 pixels image is displayed by the browser and the page defines it to actually be 100x100 pixels, it will end up occupying a different amount of pixels on the physical display (for example 150x150). This means, it will have to be rescaled, which will likely make it a bit blurry. For this reason, it is a good idea to use vector images instead of raster images to avoid the problem. But that is not always possible and in those cases, it helps if the actual raster image that is supposed to be 100x100 pixels (when 100% zoom is used) to be bigger, let's say 200x200 pixels.

Many of you have noticed that for example some of the updated workshop items are bigger than the old ones. Now you know the reason for this. But this brings other problems. If an image is on a web page and nowhere in the page code is specified how big it should be, the browser will assume that its native size is the right size.

If you use this code for displaying images:

[[image:item/spray-paint/red.png]]

it will look like this:

item/spray-paint/red.png image

The image is now larger than it used to be (and it will still be blurry if you use zoom). To address this issue, this code can now be used instead:

[[image[48]:item/spray-paint/red.png]]

it will look like this:

item/spray-paint/red.png image

This one will keep the same size even if larger image is used and it will be sharp. This is now the recommended, future proof, way of using images in blogs and on user-managed pages.

What is up with Groups?

Nothing. Nobody has figured out how to start one yet. Having access to many buttons and high karma account is needed to start one. And it is a full time job, you cannot do it on your own. Here, that is your hint.

speech bubble iconRecent comments

user iconnibbler on June 9th 0

The Wall update and image updates are very welcome! I should be able to shrink the images in my gallery pages now, using this technique. 😊

Quick question: does the number in brackets shrink the image in this number of width, or height? It seems to go with a ratio between both, as it shrinks the width first then the height if the image is too tall.

it is the maximum size in either direction, aspect ration is maintained - by Vlasta on June 9th
user iconMr. X on June 10th 0

so you are saying if i become i bug runner or finder i get a narly new trophy

because i found a bug in "Cosmic journey" does that count?

oh and one with the upvotes - by Mr. X on June 10th
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