| Nr. | Original expression | | Translated expression | |
|---|
| 601 | Rotate camera | | |  |
| 602 | Rotate left | | |  |
| 603 | Rotate object | | |  |
| 604 | Rotate right | | |  |
| 605 | Rotate the camera clockwise by 90 degrees. | | |  |
| 606 | Rotate the camera counter-clockwise by 90 degrees. | | |  |
| 607 | Rotate the component by the angle specified by 4th number. The first 3 numbers and origin define rotation axis. | | |  |
| 608 | Rotate the object by %i degrees. To rotate around different axis, look at the object from another side. | | |  |
| 609 | Rotation angle: | | |  |
| 610 | Rotation axis: | | |  |
| 611 | Rotation mode | | |  |
| 612 | Rounded box | | |  |
| 613 | Rounding | | |  |
| 614 | Save &as... | | Lưu thà&nh... |  |
| 615 | Save Document | | Lưu Dữ Liệu |  |
| 616 | Save Unicorn3D File | | |  |
| 617 | Save changes to %s ? | | Lưu các thay đổi vào %s ? |  |
| 618 | Save component... | | |  |
| 619 | Save layout as: | | Lưu bố cục thành : |  |
| 620 | Save object... | | |  |