| Nr. | Original expression | Translated expression | ||
|---|---|---|---|---|
| 501 | Brush | Pinsel | ![]() | |
| 502 | Brush Strokes | ![]() | ||
| 503 | Built-in | eingebaut | ![]() | |
| 504 | Bumpmap | Reliefzuordnung | ![]() | |
| 505 | Bumpmap: | ![]() | ||
| 506 | Button1 | Schalter 1 | ![]() | |
| 507 | Button2 | Schalter 2 | ![]() | |
| 508 | Button3 | Knopf3 | ![]() | |
| 509 | Button4 | Knopf4 | ![]() | |
| 510 | Bézier transformation | Bézier-Transformation | ![]() | |
| 511 | Camera | Kamera | ![]() | |
| 512 | Camera &movement method: | ![]() | ||
| 513 | Camera position and properties will be synchronized with other components using the same ID. | Kameraposition und -eigenschaften werden mit anderen Komponenten mit gleicher ID synchronisiert | ![]() | |
| 514 | Camera properties | Kamera-eigenschaften | ![]() | |
| 515 | Camera state ID | ![]() | ||
| 516 | Camera sychronization ID | Camera Synchronisation ID | ![]() | |
| 517 | Camera transformations | ![]() | ||
| 518 | Cancel | Abbruch | ![]() | |
| 519 | Cancel - stop processing | Abbruch - Prozess beenden | ![]() | |
| 520 | Cancel drawn shape | Form zeichnen abbrechen | ![]() |