| Nr. | Original expression | | Translated expression | |
|---|
| 161 | 32-bits RGBA | | 32-bits RGBA |  |
| 162 | 32x32 | | 32x32 |  |
| 163 | 3D - Camera Projection | | 3D - Projection caméra |  |
| 164 | 3D - Camera Transformations | | 3D - Transformations Caméra |  |
| 165 | 3D - Camera Zoom | | 3D - Zoom Caméra |  |
| 166 | 3D - Grip Points | | |  |
| 167 | 3D - Light Controls | | 3D - Controles d'éclairages |  |
| 168 | 3D - Renderer Parameters | | 3D - Paramètre de rendu |  |
| 169 | 3D - Scene Browser | | |  |
| 170 | 3D - Standard Viewpoints | | 3D - Point de vue Stantard |  |
| 171 | 3D - Window Background | | 3D - Fenêtre d'arrière plan |  |
| 172 | 3D Graphics Editor | | |  |
| 173 | 3D Grip Points - Camera to Selection | | 3D Points d'ancrage - Caméra à la sélection |  |
| 174 | 3D Grip Points - Coordinate Grid | | 3D Points d'ancrage - Coordonée de la grille |  |
| 175 | 3D Grip Points - Coordinate Locks | | 3D Points d'ancrage - Coordonés verrouillés |  |
| 176 | 3D Grip Points - Rotate Object | | 3D Points d'ancrage - Rotation de l'objet |  |
| 177 | 3D Grip Points - Rotation Mode | | 3D Points d'ancrage - Mode de rotation |  |
| 178 | 3D Grip Points - Scene Parts Visibility | | 3D Points d'ancrage - Parties visible de la scène |  |
| 179 | 3D Grip Points - Transform Points | | |  |
| 180 | 3D Model from Rendered Image | | |  |