| Nr. | Original expression | Translated expression | ||
|---|---|---|---|---|
| 601 | Rotate camera | ![]() | ||
| 602 | Rotate left | ![]() | ||
| 603 | Rotate object | ![]() | ||
| 604 | Rotate right | ![]() | ||
| 605 | Rotate the camera clockwise by 90 degrees. | ![]() | ||
| 606 | Rotate the camera counter-clockwise by 90 degrees. | ![]() | ||
| 607 | Rotate the component by the angle specified by 4th number. The first 3 numbers and origin define rotation axis. | ![]() | ||
| 608 | Rotate the object by %i degrees. To rotate around different axis, look at the object from another side. | ![]() | ||
| 609 | Rotation angle: | ![]() | ||
| 610 | Rotation axis: | ![]() | ||
| 611 | Rotation mode | ![]() | ||
| 612 | Rounded box | ![]() | ||
| 613 | Rounding | ![]() | ||
| 614 | Save &as... | Guardar &como... | ![]() | |
| 615 | Save Document | Guardar Documento | ![]() | |
| 616 | Save Unicorn3D File | ![]() | ||
| 617 | Save changes to %s ? | ![]() | ||
| 618 | Save component... | ![]() | ||
| 619 | Save layout as: | ![]() | ||
| 620 | Save object... | ![]() |